I have been using a GoPro Hero action camera to film during the club. This week I placed the camera in a static location in order to capture a wider view of events than that provided by video at different resolutions.
So far I am happy with the footage gained in this way, especially given that the audio is clear and the wide-screen image allows me to focus in on multiple areas of the classroom, in a way that would not be possible using conventional video. The camera also has the benefit of being virtually indestructible, allowing it to continue filming when someone knocked it from the chair I had balanced it on.
In the words of one child who watched the fall: ‘GoPro be hard as heck: it’s basically a brick’. Given this, there’s also potential for giving the camera to the children to film from their perspectives, which I intend to do in future weeks.
After the club I returned a small section of the footage to re-examine a conversation that I noted in my field notes in more detail.
During the session, Ben (as <CBtekkersOP>) left the group in the game and to go ‘exploring’. He crafted a boat, with guidance from another member of the group and set out, apparently, in search of the sea. He later revealed that his intention was actually to find the members of the other part of the group – three boys who were building in a separate ‘secret’ location from the rest. However, he became frustrated when he found himself stranded on an island, isolated from the rest of his group’s avatars. He requested that I use the teleporting function to return him to his friends, even though he had requested at the beginning of the session that I should not to this for anyone as it often seemed to cause the game to crash!
The following conversation was transcribed from an unplanned discussion, mainly with Ben, towards the end of the session, relating to his feelings about his current game state:
Ben: It’s just sad, though.
Me: Do you feel sad cos you’re not near everyone?
Me: But you’re in the room with everyone…. You’re actually right near everyone.
Ben: Am I?
Me: No, I mean, in the room. You’re sat next to people. How does it feel… how does it feel not being with everyone in the game?
Mia: That’s what I felt like!
Ben: Because you feel lonely, because, like, there’s no-one else…
Mia: Stranded on an island, waiting for rescue.
Me: (laughs) But you’re in the room with them.
Ben: yeah, but they’re real life people… this is a game…
Me: But.. So… Yeah, but you’re a real life person.
Ben: In the game, I feel sad.
Me: You feel sad in the game?
Me: H.. But… do you feel… How do you feel in the game?
Me: (stuttering) But what is it about you that’s feeling in the game? As in… you said ‘as a real life person’ these people are here.. but how do you feel… how do you feel the game feeling?
Ben: Well, I’m used to being with everyone, you know like I have jobs and stuff and then suddenly I’m on an island by myself and I can’t get home.
Me: But are YOU on an island by yourself or is your avatar?
Ben: No, my avatar is on an island but my feelings are in the game!
Me: You’re feelings are in the game?
Joseph: That’s a bit sad!
Ben: I know that is very sad!
Me: Your feelings are in the game is a very interesting thing to say.
Ben: and very sad… at the same time…
Thomas: (rapping) He’s sadder than sad, he’s badder than bad.
At the time I found this conversation fascinating – I think my intention was to try to help unravel the extent of Ben’s identification with his own avatar, but I found myself getting stuck on the questions to ask to take the conversation further. Nevertheless, I love Ben’s responses, particularly:
In the game, I feel sad.
No, my avatar is on an island but my feelings are in the game!
What the video allows me to revisit – and what I didn’t notice at the time – is the movement that accompanies Ben’s verbal responses. These two statments in particular are accompanied by dramatic hand gestures, as if to emphasise the significance of his words. During the first reply, Ben removes his right hand from the computer and makes one, forceful chopping motion from the side of his head towards the computer. By the second response, Ben has turned away from the computer to make eye contact with me directly. However, on the words ‘avatar’ and ‘feelings’ he turns again towards his laptop and makes forceful pointing gestures in the direction of the computer’s keyboard, making contact three times with the plastic, perhaps in an attempt to convey the strength of his feeling in relation to the virtual world somehow within the machine.
Ben’s notion of feelings being somehow being contained within the computer yet also felt by him is a theme I intend to explore further, and provides a good example of what I continually find so interesting about exploring this group’s interactions in and around the game.