Video Games as Narrative Spaces

IMG_0846I will be running a workshop on Friday 27th March at Sheffield Hallam University for PGCE students, titled: ‘Video Games as Narrative Spaces’.

This workshop is built around three examples of video games being used in a KS2 classroom to enhance and supplement the literacy curriculum. Whilst demonstrating the potential for using video games in these contexts, each example will also be used as a springboard for discussion, encouraging you to reflect on your own teaching practice in relation to themes around technology, engagement and the nature of literacy itself.

Games discussed will be: Proteus, Thomas Was Alone and Minecraft

 https://prezi.com/embed/fvl9p0pzomnd/?bgcolor=ffffff&lock_to_path=0&autoplay=0&autohide_ctrls=0#

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